Defense
| Unit |
Defense |
| Soldiers |
1 |
| Riflemen |
3 |
| Lasermen |
4 |
| AAVs |
8 |
| Starfighters |
3 |
| Bonus |
|
| System Leader |
+10% |
| Shields |
+variable % |
| Military Morale |
+variable % |
| 0 Power |
-10% |
| Mountainous Planet | +1% | | Ocean Planet | +15% | | Volcanic Planet | -5% | | Tundra Planet | +15% |
Bonuses are added then applied to units total
Attack
| Unit |
Offence |
| Infantrymen |
4 |
| Dragoons |
5 |
| AAVs |
8 |
| Starfighters |
12 |
| Guerrillas |
2 |
| Bonus |
|
| Military Morale |
+variable % |
| 0 Power |
-20% |
| Per General after 1st |
+3% |
| Cratered Planet | -5% | | Desert Planet | +15% | | Ocean Planet | +5% | | Tundra Planet | +15% |
Bonuses are added then applied to units total
Units
| Unit |
Offense |
Defense |
Housing |
| Soldiers |
0 |
1 |
1 |
| Scientists |
0 |
0 |
1 |
| Infantrymen |
4 |
0 |
1 |
| Dragoons |
5 |
0 |
1 |
| Riflemen |
0 |
3 |
1 |
| Lasermen |
0 |
4 |
1 |
| AAVs |
8 |
8 |
2 |
| Starfighters |
12 |
3 |
2 |
| Guerrillas |
2 |
0 |
0 |
Moon Bases
| Moon Base Type |
Function |
| Interstellar Trade Center | Increases Money production by 25% | | Power Grid | Increases Power production by 30% | | Covert Operation Base | Increases the maximum amount of OpMissions you can have at one time by 5 | | Science Laboratory | Increases Research production by 30% | | Lunar Fuel Depot | Decreases military return time by 1 hour(s) | | Discovery Base | Increases each Discovery by 20% |
|
Buildings
Missiles
Research
* Note that the asterisk next to a research topic denotes it is mutually exclusive with another.
For full details consult game help
Attack Gains / Casualties Details - Base is an Assault
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