This is likely to be one of the most important screens in the game. This is where you gather intelligence
on the other planets in the game, it is a place you can gain resources by stealing them from others, and
during conflicts you can inflict a lot of damage on the target you've been given, by using missions like
Arson Residences, Kidnap Population, Sabotage Power Plants and Blow Up Mines. The names of the missions
pretty much explains their effects.
To select a mission, first you'll have to select what planet you want to send your operatives to - type in
the coordinates of the system first, then choose the planet from drop-down menu #1 (see below). Then, you
choose the number of operatives to send (generally, sending everyone is recommended), choose a mission
from drop-down menu #2, choose whether or not to shield the operatives (decreases operative losses
during the mission at the cost of 1 Power per operative sent), and then you click the Send Operatives
button. Easy as pie, except pie ain' easy.
Below follows a quick overview of the different missions you can assign to your operatives, telling you
which ones are accepted, frowned upon, and simply not accepted during in peacetime.
| Mission type |
Accepted |
Frowned upon |
Not accepted during peace |
| Spy on Planet |
X |
|
|
Spy on Military Activity |
X |
|
|
Spy on Military Training |
X |
|
|
Spy on Buildings |
X |
|
|
| Spy on Shields |
X |
|
|
Spy on Research |
X |
|
|
Spy on Missiles |
X |
|
|
| Steal Money |
X |
|
|
Arson Residences |
|
|
X |
Kidnap Population |
|
X |
|
Sabotage
Power Plants |
|
|
X |
Blow Up Mines |
|
|
X |
Now that we're already talking about things that are and aren't accepted, maybe it's time to get
you up to speed on some rules on general conduct in the game?
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